365体育博彩_365体育投注【中国科学院】

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Compelling Entertainment Through Digital Creation

Entertainment in the digital age is characterized by its ability to give rise to large-scale social movements as users respond to, participate in, and share content.In the Digital Creation Course, students receive the training necessary to become designers and content creators suitable for this day and age.In class, students thoroughly research the kinds of stories people can relate to, mechanisms that encourage a call to action, and projects that urge the audience to get engaged.They then learn how to pitch their ideas to companies using various expressive mediums, such as video games, movies, and digital art, and how to turn these ideas into reality.In addition, students build up their business knowledge, including marketing and management know-how,ensuring they have the skills that help get their message across through persuasive means of expression.

Subject Highlights

  • Learning the techniques and skills that bring ideas to life

    [Creative Planning / Year 2]
    Students learn tips and techniques required to create digital content, trying their hand at motion design using VR technology and producing 3DCG images and videos harnessing space.At the same time, they gain the ability to think logically, formulate plans, and communicate their ideas.

  • Putting skills to use for the benefit of society through practical projects

    [Project / Year 3]
    We offer many projects linked to the wider community, including AR video games to publicize new attractions at the Kyoto International Manga Museum, music videos to promote songs to a wider audience, and artwork for bands.

What You Will Study

  1. 1STYEAR

    Learn the basics of design

    Students learn how to give shape to their ideas by developing their descriptive skills in design and drawing.They also study graphic and video production techniques.

  2. 2NDYEAR

    Improve your planning, creation, and communication skills

    They also challenge themselves to design video games, contrive ways to engage their audience, and effectively communicate their ideas.

  3. 3RDYEAR

    Tackle social issues as a team

    Students work together with their peers in the Graphic Design Course on socially relevant projectsthat interest them, including game design and video production.

  4. 4THYEAR

    Imaginative graduation work

    Students are divided into their chosen fields,where they draw on their descriptive, design, and planning skills to complete their graduation work to cap off four years of study.

What You Will Learn